hipreme_engine v1.0.14 (2023-12-23T18:43:10Z)
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Mesh.setIndices
hip
graphics
mesh
Mesh
Will choose between resizing buffer as needed or only updating it.
class
Mesh
void
setIndices
(
index_t
[]
indices
)
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hip
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Mesh
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bind
createIndexBuffer
createVertexBuffer
draw
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setIndices
setShader
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updateIndices
updateVertices
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indices
isInstanced
shader
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vertices
Will choose between resizing buffer as needed or only updating it.